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	<title>Comments on: About</title>
	<atom:link href="http://www.blendernation.com/about/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 04 Dec 2008 14:33:27 +0000</pubDate>
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		<item>
		<title>By: banor</title>
		<link>http://www.blendernation.com/about/#comment-380657</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:38:20 +0000</pubDate>
		<guid isPermaLink="false">#comment-380657</guid>
		<description>(they do have mirror sites that translate the BN articles - which you already know of course, just letting that out.)</description>
		<content:encoded><![CDATA[<p>(they do have mirror sites that translate the BN articles - which you already know of course, just letting that out.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: banor</title>
		<link>http://www.blendernation.com/about/#comment-380656</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:37:41 +0000</pubDate>
		<guid isPermaLink="false">#comment-380656</guid>
		<description>btw, this site is great!  wonderful resource for all blenderheads around the world - well, if they can speak English.  ;)</description>
		<content:encoded><![CDATA[<p>btw, this site is great!  wonderful resource for all blenderheads around the world - well, if they can speak English.  ;)</p>
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	</item>
	<item>
		<title>By: banor</title>
		<link>http://www.blendernation.com/about/#comment-380655</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:35:51 +0000</pubDate>
		<guid isPermaLink="false">#comment-380655</guid>
		<description>That's great!  Nice to know more about you, Bart!  Maybe we will all meet someday - Blender enthusiasts, artists, web designers, artists...

Until then,
-b</description>
		<content:encoded><![CDATA[<p>That&#039;s great!  Nice to know more about you, Bart!  Maybe we will all meet someday - Blender enthusiasts, artists, web designers, artists&#8230;</p>
<p>Until then,<br />
-b</p>
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	</item>
	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/about/#comment-348951</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Sat, 05 Jul 2008 08:10:33 +0000</pubDate>
		<guid isPermaLink="false">#comment-348951</guid>
		<description>@Mark: this really isn't a good place to ask such questions - I think you'll get more answers if you post it on the BlenderArtists.org forum. 

Cheers,

Bart</description>
		<content:encoded><![CDATA[<p>@Mark: this really isn&#039;t a good place to ask such questions - I think you&#039;ll get more answers if you post it on the BlenderArtists.org forum. </p>
<p>Cheers,</p>
<p>Bart</p>
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	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.blendernation.com/about/#comment-348850</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 05 Jul 2008 02:41:03 +0000</pubDate>
		<guid isPermaLink="false">#comment-348850</guid>
		<description>Vaguegirl mentioned using DAZ 3d with Blender. 

I am in the process of developing 3d comics. These are static and require the same models used over and over again. The characters are semi realistic and the environments are usually rendered with conventional mediums and materials with heaps of photoshop. (this is just the abstract plan of the comics look) Anyway, since I'm not using animation or motion, I have been studying with Blender and Daz. Question is, can the two be used together? I guess what I want to do is "sculpt" the model in Blender and then pose and reuse the models in Daz 3d. I'm pretty new with this, so I ask am I on the right track here or do I need to seek another program other than Daz. Or can Blender do it all??? Like I said, I really only want to model characters and a few elements in 3d for static comics/graphics. Anyway, I hope I can get a good answer to this. Thanks.</description>
		<content:encoded><![CDATA[<p>Vaguegirl mentioned using DAZ 3d with Blender. </p>
<p>I am in the process of developing 3d comics. These are static and require the same models used over and over again. The characters are semi realistic and the environments are usually rendered with conventional mediums and materials with heaps of photoshop. (this is just the abstract plan of the comics look) Anyway, since I&#039;m not using animation or motion, I have been studying with Blender and Daz. Question is, can the two be used together? I guess what I want to do is &#034;sculpt&#034; the model in Blender and then pose and reuse the models in Daz 3d. I&#039;m pretty new with this, so I ask am I on the right track here or do I need to seek another program other than Daz. Or can Blender do it all??? Like I said, I really only want to model characters and a few elements in 3d for static comics/graphics. Anyway, I hope I can get a good answer to this. Thanks.</p>
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	</item>
	<item>
		<title>By: Jason</title>
		<link>http://www.blendernation.com/about/#comment-339525</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 15 Jun 2008 23:06:34 +0000</pubDate>
		<guid isPermaLink="false">#comment-339525</guid>
		<description>Blender is pretty awesome... i found it online like 2 days ago and so far i love it. i have never worked with any kind of 3d software before and i have tro say it is really fun. im pretty clumsy with it but im figuring it out. im making an animation right now, vary simple, just trying to make the person i made walk</description>
		<content:encoded><![CDATA[<p>Blender is pretty awesome&#8230; i found it online like 2 days ago and so far i love it. i have never worked with any kind of 3d software before and i have tro say it is really fun. im pretty clumsy with it but im figuring it out. im making an animation right now, vary simple, just trying to make the person i made walk</p>
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	</item>
	<item>
		<title>By: Dusty</title>
		<link>http://www.blendernation.com/about/#comment-331982</link>
		<dc:creator>Dusty</dc:creator>
		<pubDate>Fri, 30 May 2008 12:05:12 +0000</pubDate>
		<guid isPermaLink="false">#comment-331982</guid>
		<description>Blender has helped me realise my long dream of becoming a 3D artist. 
I could never afford the thousands of dollars that it costs for other 3D packages.
Blender offers nearly all of the same features as those packages, yet costs nothing. 

Thank you! I really mean that! Thank you!!!</description>
		<content:encoded><![CDATA[<p>Blender has helped me realise my long dream of becoming a 3D artist.<br />
I could never afford the thousands of dollars that it costs for other 3D packages.<br />
Blender offers nearly all of the same features as those packages, yet costs nothing. </p>
<p>Thank you! I really mean that! Thank you!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ana Rivera</title>
		<link>http://www.blendernation.com/about/#comment-331097</link>
		<dc:creator>Ana Rivera</dc:creator>
		<pubDate>Wed, 28 May 2008 18:28:56 +0000</pubDate>
		<guid isPermaLink="false">#comment-331097</guid>
		<description>Hola, que tal. Solo soy una estudiante joven de Panamá, estoy estudiando Ingenieria Biomedica. No sabia nada de Blender, pero un compañero me hablo de el y me intrigo , ya lei hacerca de lo que es y me encantaria aprender mucho de aqui. Si me pueden mandar toda la informacion que puedan para aprender a usar Blender me alegraria mucho. Gracias por su atención.</description>
		<content:encoded><![CDATA[<p>Hola, que tal. Solo soy una estudiante joven de Panamá, estoy estudiando Ingenieria Biomedica. No sabia nada de Blender, pero un compañero me hablo de el y me intrigo , ya lei hacerca de lo que es y me encantaria aprender mucho de aqui. Si me pueden mandar toda la informacion que puedan para aprender a usar Blender me alegraria mucho. Gracias por su atención.</p>
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	</item>
	<item>
		<title>By: islam</title>
		<link>http://www.blendernation.com/about/#comment-320437</link>
		<dc:creator>islam</dc:creator>
		<pubDate>Tue, 06 May 2008 08:28:15 +0000</pubDate>
		<guid isPermaLink="false">#comment-320437</guid>
		<description>thx to all people converting the dream of wonderful 3d studio for free</description>
		<content:encoded><![CDATA[<p>thx to all people converting the dream of wonderful 3d studio for free</p>
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	</item>
	<item>
		<title>By: solhex</title>
		<link>http://www.blendernation.com/about/#comment-316339</link>
		<dc:creator>solhex</dc:creator>
		<pubDate>Fri, 02 May 2008 00:14:01 +0000</pubDate>
		<guid isPermaLink="false">#comment-316339</guid>
		<description>I started using Blender at 2.37. I got it primarily to do moving starfields, and guess what, I had to learn a whole bunch of other stuff before I could produce anything that looked okay. All that other stuff though started getting addictive and I knew I wasn't  wasting my time (it's creative right?) so. I watched tutorials, anyones I could find and there are so many of them. pretty soon I understood what a normal was, I knew how to join vertices, and I could model not great to begin with but steadily famliarity increased and it was getting easier to follow tutorials. when I first read someone saying using Blender was like modelling with your hands, I just laughed and thought they don't know how stupid I am, but three years later on Blender feels very comfortable.

I've heard many comment on the difficulty of learning blender's unique interface, I can only say this; my first experience of modelling, rendering, compositing etc was with Blender, after an initially awkward time, and mainly because of my unfamiliarity with 3d terms (loops, normals, baking, uv's, alpha, png's, radiosity, particles etc) I starting seeing how logically it had been put together G for grab R rotate S scale L link etc. I had never been enthusiastic about learning shortcuts, but the way they were handled here just made the most sense to me. and those sensibilities run right through the heart of blender. Now when I've tried using something like 3Ds Max I get frustrated by the amount of menu bashing and mouse clicking I have to do, while in Blender I just tap a key (or combo) with my left hand while my right hand is doing the modelling. Also, the tool tips available when you hover your cursor over an item are probably the best implementation of tool tips I've seen on any app.

And you know what? it's starting to feel like i'm modelling with my hands.

Sonny</description>
		<content:encoded><![CDATA[<p>I started using Blender at 2.37. I got it primarily to do moving starfields, and guess what, I had to learn a whole bunch of other stuff before I could produce anything that looked okay. All that other stuff though started getting addictive and I knew I wasn&#039;t  wasting my time (it&#039;s creative right?) so. I watched tutorials, anyones I could find and there are so many of them. pretty soon I understood what a normal was, I knew how to join vertices, and I could model not great to begin with but steadily famliarity increased and it was getting easier to follow tutorials. when I first read someone saying using Blender was like modelling with your hands, I just laughed and thought they don&#039;t know how stupid I am, but three years later on Blender feels very comfortable.</p>
<p>I&#039;ve heard many comment on the difficulty of learning blender&#039;s unique interface, I can only say this; my first experience of modelling, rendering, compositing etc was with Blender, after an initially awkward time, and mainly because of my unfamiliarity with 3d terms (loops, normals, baking, uv&#039;s, alpha, png&#039;s, radiosity, particles etc) I starting seeing how logically it had been put together G for grab R rotate S scale L link etc. I had never been enthusiastic about learning shortcuts, but the way they were handled here just made the most sense to me. and those sensibilities run right through the heart of blender. Now when I&#039;ve tried using something like 3Ds Max I get frustrated by the amount of menu bashing and mouse clicking I have to do, while in Blender I just tap a key (or combo) with my left hand while my right hand is doing the modelling. Also, the tool tips available when you hover your cursor over an item are probably the best implementation of tool tips I&#039;ve seen on any app.</p>
<p>And you know what? it&#039;s starting to feel like i&#039;m modelling with my hands.</p>
<p>Sonny</p>
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