A Neural Network Using the Game Engine

Brandon writes:

Some time ago I used Blender’s game engine to create a nice program that recognizes hand written characters using an artificial neural network. I chose the game engine for two reasons. 1) the rapid development that comes with using python, and 2) the rapid development that comes with using the game engine. Time was the issue then, and my decision to use blender certainly paid off. Here is a video of it in action.

It can adapt to anyones handwriting because you can teach it. Here is an example of that.

Im proud of this project because it really shows that the game engine is good for more than games.

This is definitely not a dead project. I recently picked it back up and am rewriting it from scratch. I will most likely be releasing it by next summer.

Very odd and interesting. Next up: Blender to count the votes for the next Dutch elections!

Advertisement