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3D News Games

Portals In Game Engine

Tim Formica [Room335] · August 21, 2009

PortalsA game technique has finally been successfully completed. Portals in the game engine!

Blenderartists member warwickallison has created a simple demo in which he displays his technique.

Author Tim Formica [Room335]
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18 responses

  1. Lasphere
    21 August 2009 at 17:31

    COOL! Very, very very cool!

    Reply
  2. Marimba
    21 August 2009 at 17:31

    Unreal Tournament in blender game engine here we come!

    Reply
  3. Psion
    21 August 2009 at 17:45

    This was a triumph. I’m making a note here, ‘huge success!’

    Reply
  4. Chicortiz
    21 August 2009 at 17:48

    Hey that’s incredible! Thank you so much warwickallison!

    Reply
  5. Eric
    21 August 2009 at 17:57

    “It’s hard to overstate my satisfaction.”
    Great Job!

    Reply
  6. Minifig
    21 August 2009 at 18:32

    Spectacular work!
    I can hardly wait to see a game in blender using this technique. :)

    Reply
  7. Gryphon
    21 August 2009 at 18:48

    We are throwing a party in honor of your tremendous success. Place the Aperture Science Handheld Portal Device on the ground and lie on your stomach with your arms at your sides. A party associate will arrive shortly to collect you for your party.

    You will be baked. And then there will be cake.

    Reply
  8. Agaly
    21 August 2009 at 19:09

    I second Gryphon’s comment.

    Reply
  9. smcquay
    21 August 2009 at 19:16

    is anyone else having trouble downloading the .blend file?

    Reply
  10. amoose136
    22 August 2009 at 00:47

    I would say that someone should make a game that is a hybrid of Portal and Braid but that would risk dividing by zero and ending the universe before the Hadron got a chance.

    On a more serious note, good work. “…Thank you for helping us help you help us all”

    Reply
  11. Christian Lehmann
    22 August 2009 at 10:27

    LOL. These comments are great. Even more if you, like me, don’t play games and kind of underestimate the usage of portals. So, honestly, somebody might be able to tell me why this is such a great thing to have. Brest regards, Christian

    Reply
  12. Christian Lehmann
    22 August 2009 at 10:28

    typo.. lol. It should be ‘Best’

    Reply
  13. Gryphon
    22 August 2009 at 13:50

    @ Christian:
    Don’t feel bad, Portal is just a great game with some really fun quotes. As to having a portal system in the Blender Game Engine, Valve, the developers of Portal, worked pretty hard and came up with some interesting techniques for getting portals to work the way they wanted. The portals themselves have some very special properties:

    They don’t go between dimensions or through time, they only move you from one place to another, usually within the same room. If you walk through one, you come out the other. If you jump or fall into one, your momentum is preserved. If the portals are not on the same plane, that means you can come shooting out at a different angle than you went in. This is good for reaching high places or crossing wide gaps. You can also carry / drop / throw objects through them, with the same effects.

    When you look into a portal, you see whatever the other portal is “looking at.” Useful for looking around corners and such, but also cool, because you can line up two portals in such a way that you can see your own back. Following yourself infinitely through portals is a lot more fun than it should be… And the really funky thing (at least in the actual game) is that you can see recurring instances of whatever’s beyond the portal through the recurring instances of the portals. Kind of like two mirrors facing each other, but only in one direction.

    The implications for Blender are pretty cool, especially since Portal is not an open source game…

    “Well done, android. The Enrichment Center once again reminds you that android hell is a real place where you will be sent at the first sign of defiance.”

    Reply
  14. Alex Blank
    23 August 2009 at 03:18

    Wow. Probably the next GE contest will see many games utilizing this amazing tool.

    Reply
  15. Christian Lehmann
    23 August 2009 at 15:14

    @Gryphon
    Thanks for your very complete answer. Because of your description I think I will take a look at Valve’s Portal. Sounds like a funny reason to start playing a game. Christian.

    Reply
  16. Nixon
    24 August 2009 at 06:33

    i had walnut cake to clebrate this event :)
    this is awesome!!!!

    Reply
  17. Minifig
    24 August 2009 at 16:55

    Nixon: Black forest cake would have been more fitting. ;)

    Reply
  18. entertaining videos
    2 February 2011 at 17:52

    Honestly, Jeez. One of the best post on this subject everrrr!

    Reply

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