Blender Developers Meeting Notes

2.49b update?

  • Still no real news… Windows Python needs update (missing __future__ module).
  • Campbell proposes to update all to a 2.49b: BGE not freeing objects, python mesh code using uninitialized variable, fbx issues, windows player export broken, …
  • Peter mentions a sound bug in Windows that would need fix (tracker #18956)
  • Proposal: make a 2.49b for all platforms before end of august

Google summer of code

  • Lukas is nearly done with his faster mesh drawing, now moving to final tests and user feedback. Link.
  • Windows build available, other platforms should follow. Link.
  • GSoC Collada results were shown at Siggraph, by Collada founder Remi Arnaud, reading textured Spore (game) models and armatures in Blender. Arystan, Chingiz and Nathan did a great job on providing us the demos.

2.5 project

  • Thomas Dinges made a UI layout guideline proposal, feedback on bf-taskforce list. Link.
  • On Siggraph we’ve made useful contacts with an Intel driver developer and an ATI representative, to ensure we can smoothly use same buffer swap system for all versions of 2.5. Follow-ups will be done this week.
  • Python 3.1 move: all signs are on green now; but for using Scons building, you’ll still have to keep Py 2.6 around until Scons also migrates. This isn’t so much a problem, since we’ll include the library and includes in our svn, so you don’t have to install python 3.1.
  • Campbell will remove the ugly compatibility #ifdefs tomorrow, be warned! He’ll be around in IRC to advise or help.

Other current projects

  • FFMPG: doesn’t yet build for win64
  • Discussions are pending whether or not to keep ffmpg in svn, it depends on patches getting accepted there. Will come back.
  • Jörg has his new Blender 2.5 sound system ready, reviews were positive, so a merge with 2.5 branch will be done soon. Will need attention from the various platform maintainers for correct building.

Siggraph wrap-up

Everyone who was in New Orleans just had a great time! We met with a lot of very interesting people, and it was cool to see confirmed how many people use Blender already. Most striking was the interest from support/integration/consultancy companies to business with Blender. That’s the open source bizz model that works excellent, and will do wonders for us all!

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