‘The mystery of the blend’ – the Blender file-format explained

Jeroen writes:

I’m working on a product what integrates Blender in a render pipeline by using the Blender command line and blend-files (.blend). The command line is not a problem as it is commonly used, but using blend-files outside Blender is difficult, because it is not that well documented. On the Internet, I’ve only found some clues about it on the Blender architecture pages [ref: http://www.blender.org/development/architecture/]. These were not sufficient. To really understand the file format I had to go through Blender’s source code. In this article I will describe the blend-file-format with a request to tool-makers to support blend-file.

First I’ll describe how Blender works with blend-files. You’ll notice why the blend-file-format is not that well documented, as from Blender’s perspective this is not needed. We look at the global file-structure of a blend-file (the file-header and file-blocks). After this is explained, we go deeper to the core of the blend-file, the DNA-structures. They hold the blue-prints of the blend-file and the key asset of understanding blend-files. When that’s done we can use these DNA-structures to read information from elsewhere in the blend-file.

In this article we’ll be using the default blend-file from Blender 2.48, with the goal to read the output resolution from the Scene. The article is written to be programming language independent and I’ve setup a web-site for support.

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