Demystifying the Art of Video Games

Although not directly related to Blender its definitely a must read for any Blenderhead looking to improve their knowledge and skills using blender as a platform for creating games.

The document discusses many topics, including:

  • Concept
  • Basic Properties of Games
  • Filters
  • Animation types
  • Graphics Pipeline
  • Lighting/Shaders
  • Normal maps/Parallax Occlusion
  • Reflections
  • And much more.

Theres also a handy Glossery and huge selection of links for further, more detailed reading.

You can read it on this page or the blenderartists thread here (now a sticky).

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