Megaman X Fanimation

Shane writes:

I just wanted to pass the info along that Blender was involved in the creation of this fanimation project. As mentioned in Blender Art Magazine #23 Epic Fantasy, I have been exploring a Blender / Poser workflow and have successfully created something I am proud of.

I cannot take 100% credit for models and textures. Some of them are from other people. But either way all models came through Blender and were modified to fit my vision. The low poly character models are from the game Megaman X8. I wanted to keep the look as I originally intended to continue where the game left off (time did not permit). Most of the backgrounds were from Stonemason (on DAZ3D). I took them apart and changes the layouts, extended sets and created new environments with parts (like the falling fan scene and elevator scene). I wanted animation to be the main focus.

The main purpose of its release is to give Megaman fans a boost of enjoyment during this time of celebrating the Megaman 25th Anniversary. And for those in the Blender community who may not have even heard of the game franchise, I hope they can at least find some inspiration for their own future animation projects. Anyway, take a look at it and decide for yourselves if this is worth posting or not. I hope your Xmas went well and that you will have a grand New Year.

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