LuxRender v1.0 Released

From the announcement:

We are pleased to offer you the long awaited new stable version of LuxRender: version 1.0. This release features lots of enhancements and fixes all around that have been quickly summarized in the wiki. We give a slightly more verbose list below.

Many thanks to all the developers involved in this development cycle, this is probably the most stable release of LuxRender even if a few issues remain and should be fixed in a forthcoming release. Starting from now on, we’ll try to make more timely releases to provide you with improved features as soon as they are stable enough.

Changes since v1.0RC4:

  • networking fixes
  • GUI improvements
  • photon mapping fixes when restoring photon maps
  • GPU rendering fixes
  • SPPM fixes
  • queue rendering fixes
  • automatic tonemapping and imaging pipeline improvements and fixes
  • layered material improvements
  • support for more IES files
  • Retina display support for Apple devices
  • various bug fixes from static analysis tools

There’s more – see the full list in the announcement.

Link

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