Mango: Materials Shaders Presets

Nicolò writes:

It’s about materials in cycles , shaders-preset nodegroups in particular , next videos will be more strictly about modelling and texturing , but i’m starting with this because .. it’s just such a cool topic : while setting up textures for the dome it was necessary to organize them in a way that lighting and shading artists could make sense of it , tweak it or rearrange the material for the final shot .

So i started using nodegroups for organization … But it’s more than just keeping the node-tree tidy and readable , it speeds up material creation , keeps things consistent and allows to refactor and do quick ‘global’ changes on materials.

It’s also a good starting point to just discuss best-practices for texturing and shading in Cycles, so i’m looking forward to comments , and the presets you see in this video could be expanded with more types and variants ( .. there’s quite a few threads on BlenderArtists i need to dig through :)

Link

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