GSoC 2012 – Bullet Integration Progress Video 1

Sergej writes:

My attempt at showing the current state of the Bullet integration in Blender. I hope you can understand me, I’m not used to do presentations in English.

For more information you can take a look at my wiki page and BlenderArtists thread.

You can find the code either in Joshua’s or my git branches, and there are also builds available at graphicall.org.

About the Bullet Integration project:

Synopsis
This project aims at continuing the work done by Joshua Leung for the Google Summer of Code 2010, integrating the Bullet physics library natively into Blender so users don’t have to go through the clumsy process of running their simulations inside blenders game engine.

Deliverables

  • A simple way to setup stable rigid body simulations.
  • The ability so bake the simulation.
  • Ways to control the simulation via constraints, forces and the animation system.
  • End-User Documentation.
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