New Book: Game Character Creation with Blender and Unity

Chris Totten writes:

My name is Chris Totten, I am a game artist, writer, and game design professor. I wanted to let everyone in the Blender community know about the upcoming release of my book, Game Character Creation in Blender and Unity. The book can be preordered now.

The book follows the development of a video game zombie character from conception to inclusion in an arcade first-person shooter in the Unity game engine. It teaches readers how to import their 2D model sheets into Blender, model all aspects of the character, UV unwrap, sculpt, create normal maps, add color maps, rig, animate, export to the Unity game engine, and make the creature come alive in a video game with basic scripting in Unity Javascript.

The book focuses on game-friendly modeling techniques and gives an overview of design processes that go into game design and game art. If you’re a Blender expert looking to get into game art, a Blender newbie wanting to learn the program for the first time, or a game artist wanting to know what this open source modeling stuff is all about, this book has something for you.

Game Character Creation in Blender and Unity releases next month.

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