Cycles Diamond Dispersion

Kirado writes:

Diamonds rendered in Blender Cycles, using a faked dispersion shader.

I made a diamond shader a few months back; after seeing some diamond renders appearing here on Blendernation I thought I should share the node tree, so people can see what’s possible with cycles, and get the most out of their jewellery renders.

I did a mental ray diamond tutorial ages ago on Zaps Mental Ray Blog and wanted to see if I could get similar dispersion shader working in Cycles. The Diamonds were modelled in 3ds Max and imported into Blender.

I only used RGB Shaders with slighty different IOR mixed with ADD.

Here’s the link to the dispersion node setup on my deviant art page.

Would be fantastic if someone could hard-code a dispersion setting into the glass node ;-)

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