• Home
  • Art
    • Behind the Scenes
    • Images
    • Video
    • Games
    • Models & Rigs
    • Headers
    • Repositories
  • Development
    • Blender Development
    • Add-ons
    • Python Scripts
  • Education
    • Books
    • Tutorials
    • Videotutorials
    • Training Videos
  • Community
    • Conferences
    • Contests
    • People
  • Contribute
    • Contact
    • Submit News
    • Submit Header Graphic
    • Supporting BlenderNation
  • Home
  • Art
    • Behind the Scenes
    • Images
    • Video
    • Games
    • Models & Rigs
    • Headers
    • Repositories
  • Development
    • Blender Development
    • Add-ons
    • Python Scripts
  • Education
    • Books
    • Tutorials
    • Videotutorials
    • Training Videos
  • Community
    • Conferences
    • Contests
    • People
  • Contribute
    • Contact
    • Submit News
    • Submit Header Graphic
    • Supporting BlenderNation
Half Life 2 Gravity gun
BlenderNation
Half Life 2 Gravity gun
Timelapse

Modelling Teeth Timelapse

Community Reporter · March 15, 2012

By Alfondo Annarumma writes.

Author Community Reporter
Advertisement
Ads help pay for running BlenderNation. Please consider adding us to your allow list.

1 response

  1. Kirill Poltavets
    15 March 2012 at 10:55

    I know – I’m too much in critique… But I can’t resist to say this:

    – a lot of “hand work” at start. I could make the same faster. Two arrays (actually 4 for top and bottom) – molars/premolars, cutters. Model it more accurate (just two pieces!) then apply arrays. Or it can be even duplifaces. Then it can be tweaked and merged on places. It’s important to not overdo the whole process – you spent a lot just on selecting faces It’s not noticeable when you work but AFTER when you watch your clock you get “oh, crap – I did this whole three hours, how it can be?!”.
    Actually there are three groups of theeths by form. And I noticed that all that tweaking does almost nothing for realism. Obviously you need to assign some vertices to a group and apply Displace modifier with a subtle noise texture – this will be a HIT to the view. Nothing does work for realism better than dirt, scratches, grooves and subtle distortions.

    Reply

Leave a reply Cancel

Your email address will not be published. Required fields are marked *

Featured posts

  • Best of Blender Artists: 2026-23
  • Best of Blender Artists: 2026-22
  • Best of Blender Artists: 2026-21
  • Best of Blender Artists: 2026-20
  • Best of Blender Artists: 2026-19

Support BlenderNation

Keep independent Blender coverage alive

BlenderNation is run by a small passionate team. Your support makes continued independent coverage possible.

Support on Patreon →
Related articles
Timelapse

Creating Avocado Egg Toast in Blender

Bart · December 31, 2025
Timelapse

Creating the Emperor’s Throne Room

Ryan King Art · November 17, 2025
Aerial view of a detailed, classical architectural complex with multiple domed structures and arched walkways.
Timelapse

Timelapse: Creating an Ancient Temple Environment

Bart · September 20, 2025

About BlenderNation

BlenderNation collects the best free and paid resources for the Blender 3D community.

Support BlenderNation

Become a supporter Advertise

Contact

Contact us Submit news

Follow us

LinkedIn Mastodon
© 2026 BlenderNation — Part of the vrotvrot.com network
View full size ↗