Cycles Roadmap

Brecht writes:

Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember that Cycles is intended to be a render engine for individuals / small studios, aimed primarily at rendering animations, and this goal is what we evaluate priorities of features by.

For the next few months, the main priorities are:

  • Render layers, passes, full sample, compositing layer, ..
  • Performance improvements / noise reduction for typical two bounce animation scenes
  • Some smaller things for completeness (blender integration stuff, ramps, multi GPU, ..)

Link

 

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