Bloop: Blender Motion Capture with Kinect

AG Digitale Medien writes:

Bloop lets the user quickly animate a 3D character in a short amount of time without needing much experience or technological knowledge. It combines motion-capturing, digital puppetry and natural language control. The result is a form of interaction which does not interrupt the users work flow: spoken commands control the system’s settings and actions while the user can keep acting out the animation without having to run up to his keyboard after every recorded move. We use a loop station metaphor as known from live music performances, where a musician controls the loop station by physical interaction while he records sounds. We switch the modal channels of the musical loop station to create a loop station for animations.

Features

In one workflow you can

  • Create new mappings (user feature to character feature) via gestures
  • Calibrate these mappings
  • Quickly record animations
  • Layer recordings for different mappings
  • Record animations with more than one user acting on one character

Link

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