Quad Dominant Remeshing Development

Developer Nicholas Bishop is currently working on integrating a quad-dominant remeshing method called dual-contouring into blender. Developed by Prof. Tao Ju of the University of St. Louis, this method generates an all-quads mesh from the input geometry, ideal for sculpting or applying subdivision to. Currently dual contouring is being implemented as a modifier, but may also be used to improve blenders meta-ball system to give nicer topology.

A patch against trunk is available here:

http://www.pasteall.org/20152/diff

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