Toward Sculptris-like sculpting!

Farsthary writes:

As my new year surprise for the community I will show you my recent advances in the subdivision algorithm for Unlimited Clay: now those ugly long and thin stretched triangles belong to the past! hope you like it

PS: before you ask, no, this is still not committed to my branch: there´s a bunch of issues not shown in this video that will prevent this for public usage yet but don´t worry, I´m working very hard to get as soon as possible a public build!

Best wishes for this new year!

Farsthary

Farsthary is living in Cuba and spends a lot of time on Blender development – a small donation via PayPal will help him a lot! There’s a Donate link on his site below:

Link

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