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	<title>Comments on: 2.42 RC3 Released</title>
	<atom:link href="http://www.blendernation.com/242-rc3-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/242-rc3-released/</link>
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		<item>
		<title>By: dave62</title>
		<link>http://www.blendernation.com/242-rc3-released/comment-page-1/#comment-5962</link>
		<dc:creator>dave62</dc:creator>
		<pubDate>Thu, 06 Jul 2006 07:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/242-rc3-released/#comment-5962</guid>
		<description>@erwin: thx 4 ur link. workx fine</description>
		<content:encoded><![CDATA[<p>@erwin: thx 4 ur link. workx fine</p>
]]></content:encoded>
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	<item>
		<title>By: Erwin Coumans</title>
		<link>http://www.blendernation.com/242-rc3-released/comment-page-1/#comment-5936</link>
		<dc:creator>Erwin Coumans</dc:creator>
		<pubDate>Wed, 05 Jul 2006 19:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/242-rc3-released/#comment-5936</guid>
		<description>Try www.apple.com/quicktime/standalone</description>
		<content:encoded><![CDATA[<p>Try <a href="http://www.apple.com/quicktime/standalone" rel="nofollow">http://www.apple.com/quicktime/standalone</a></p>
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	<item>
		<title>By: dave62</title>
		<link>http://www.blendernation.com/242-rc3-released/comment-page-1/#comment-5934</link>
		<dc:creator>dave62</dc:creator>
		<pubDate>Wed, 05 Jul 2006 17:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/242-rc3-released/#comment-5934</guid>
		<description>windows platform... quicktime... is there any  possibility to install quicktime with a &quot;offline&quot; system (without internetconnect) or better without any itunes-stuff?
Need WinXp because of missing viedohardwaresupport under unix..

editing dv-media works fine (without audio) on my winXp system with 2.42rc1..:(
maybe someone at graphicall.org could compile me one version of the final 2.42 with ffmpeg libs</description>
		<content:encoded><![CDATA[<p>windows platform&#8230; quicktime&#8230; is there any  possibility to install quicktime with a &#8220;offline&#8221; system (without internetconnect) or better without any itunes-stuff?<br />
Need WinXp because of missing viedohardwaresupport under unix..</p>
<p>editing dv-media works fine (without audio) on my winXp system with 2.42rc1..:(<br />
maybe someone at graphicall.org could compile me one version of the final 2.42 with ffmpeg libs</p>
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	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://www.blendernation.com/242-rc3-released/comment-page-1/#comment-5908</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 05 Jul 2006 11:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/242-rc3-released/#comment-5908</guid>
		<description>Looking forward to testing this latest RC. Been waiting for ffmpeg support for years in Linux. I hope in the future it will save me having to boot into windows on another pc to render animations into codecs other than avi raw and mjpeg.

I was hopeing that this would appear soon after hearing Linux being used on a number of the Project Orange computers. (am I right in thinking ffmpeg was a summer of code project from last year?)

So great news to hear the linux version instead of being disadvantaged will have the advantage for a bit in this respect. :-)

Staticly linked binaries work easily, but I can see the advantage to dynamically linked binaries. Personally I tend to try both if binaries are made for both cases and use which ever one works best. (Nice to have the safety net of a static binary)

Daniel</description>
		<content:encoded><![CDATA[<p>Looking forward to testing this latest RC. Been waiting for ffmpeg support for years in Linux. I hope in the future it will save me having to boot into windows on another pc to render animations into codecs other than avi raw and mjpeg.</p>
<p>I was hopeing that this would appear soon after hearing Linux being used on a number of the Project Orange computers. (am I right in thinking ffmpeg was a summer of code project from last year?)</p>
<p>So great news to hear the linux version instead of being disadvantaged will have the advantage for a bit in this respect. :-)</p>
<p>Staticly linked binaries work easily, but I can see the advantage to dynamically linked binaries. Personally I tend to try both if binaries are made for both cases and use which ever one works best. (Nice to have the safety net of a static binary)</p>
<p>Daniel</p>
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		<title>By: Erwin</title>
		<link>http://www.blendernation.com/242-rc3-released/comment-page-1/#comment-5882</link>
		<dc:creator>Erwin</dc:creator>
		<pubDate>Tue, 04 Jul 2006 18:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/242-rc3-released/#comment-5882</guid>
		<description>Don&#039;t fix it, if it isn&#039;t broken!

Blender works out-of-the-box on most systems indeed, so statically linkage 
solves a lot of hassle. Too many things can go wrong with dynamic linkage.
The weak arguments by Ulrich Drepper seem to be targetting closed source and &#039;security&#039; by obfuscation. Blender is open source.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t fix it, if it isn&#8217;t broken!</p>
<p>Blender works out-of-the-box on most systems indeed, so statically linkage<br />
solves a lot of hassle. Too many things can go wrong with dynamic linkage.<br />
The weak arguments by Ulrich Drepper seem to be targetting closed source and &#8217;security&#8217; by obfuscation. Blender is open source.</p>
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	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/242-rc3-released/comment-page-1/#comment-5880</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Tue, 04 Jul 2006 17:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/242-rc3-released/#comment-5880</guid>
		<description>@Renato Perini:

I like the fact that blender is staticly linked, it just runs out of the box on all the computers I&#039;ve tried it on and is easily downloaded; whereas, if it was dynamic I would have to click through hundreds of websites for all the different libraries to download all the dependencies; and would also have to keep each library updated separately too otherwise I would be in danger of not benifiting from new features in blender that rely on these updated libraries. Then there is also the problem of some libraries having to be compiled by hand because there are no ready-built packages for them availible on the net for some OS&#039;s. In fact, some programs that I&#039;ve downloaded that use dynamic libraries have had so many dependencies - half of which won&#039;t compile on my computer - that I&#039;ve just deleted them straight away without even trying them! Of course, there are plenty of programs that aren&#039;t like this at all; but the vast majority of programs that aren&#039;t affected by these sorts of problems soon get bogged down by them since if some developer wants to code a new feature that only works with some obscure library installed they don&#039;t usually see a reason not to - as long as the library is installed, compiled and working on their computer - which tends to break the program for other, less fortunate people! I personally have quite a lot of problems getting various libraries to compile/function properly on my computer, especially the more obscure ones; and blender uses quite a lot of odd libraries that I&#039;m quite sure would never work right on my computer if I had to install them separately or compile them myself! That&#039;s without even considering the problem of finding and recognizing where all these libraries are located. HOWEVER: If all the external libraries were included in a separate download in one easy precompiled package to download that you could just copy to some directory in blender&#039;s path and run out of the box then I would be quite happy to see the change - but that entirely defeats the point of linking them dynamically in the first place!! - epat. ;)</description>
		<content:encoded><![CDATA[<p>@Renato Perini:</p>
<p>I like the fact that blender is staticly linked, it just runs out of the box on all the computers I&#8217;ve tried it on and is easily downloaded; whereas, if it was dynamic I would have to click through hundreds of websites for all the different libraries to download all the dependencies; and would also have to keep each library updated separately too otherwise I would be in danger of not benifiting from new features in blender that rely on these updated libraries. Then there is also the problem of some libraries having to be compiled by hand because there are no ready-built packages for them availible on the net for some OS&#8217;s. In fact, some programs that I&#8217;ve downloaded that use dynamic libraries have had so many dependencies &#8211; half of which won&#8217;t compile on my computer &#8211; that I&#8217;ve just deleted them straight away without even trying them! Of course, there are plenty of programs that aren&#8217;t like this at all; but the vast majority of programs that aren&#8217;t affected by these sorts of problems soon get bogged down by them since if some developer wants to code a new feature that only works with some obscure library installed they don&#8217;t usually see a reason not to &#8211; as long as the library is installed, compiled and working on their computer &#8211; which tends to break the program for other, less fortunate people! I personally have quite a lot of problems getting various libraries to compile/function properly on my computer, especially the more obscure ones; and blender uses quite a lot of odd libraries that I&#8217;m quite sure would never work right on my computer if I had to install them separately or compile them myself! That&#8217;s without even considering the problem of finding and recognizing where all these libraries are located. HOWEVER: If all the external libraries were included in a separate download in one easy precompiled package to download that you could just copy to some directory in blender&#8217;s path and run out of the box then I would be quite happy to see the change &#8211; but that entirely defeats the point of linking them dynamically in the first place!! &#8211; epat. ;)</p>
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	</item>
	<item>
		<title>By: Renato Perini</title>
		<link>http://www.blendernation.com/242-rc3-released/comment-page-1/#comment-5853</link>
		<dc:creator>Renato Perini</dc:creator>
		<pubDate>Tue, 04 Jul 2006 00:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/242-rc3-released/#comment-5853</guid>
		<description>@panzi
Sources are in the CVS server at this point.
Log in with:
cvs -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender login

and finally download (update) the sources:
cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender co blender

Regards,
Renato.</description>
		<content:encoded><![CDATA[<p>@panzi<br />
Sources are in the CVS server at this point.<br />
Log in with:<br />
cvs -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender login</p>
<p>and finally download (update) the sources:<br />
cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/bf-blender co blender</p>
<p>Regards,<br />
Renato.</p>
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	</item>
	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/242-rc3-released/comment-page-1/#comment-5847</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Mon, 03 Jul 2006 22:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/242-rc3-released/#comment-5847</guid>
		<description>Python still not works with blender 2.42RC3. Where is the source, so I can compile it on my own?</description>
		<content:encoded><![CDATA[<p>Python still not works with blender 2.42RC3. Where is the source, so I can compile it on my own?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Renato Perini</title>
		<link>http://www.blendernation.com/242-rc3-released/comment-page-1/#comment-5844</link>
		<dc:creator>Renato Perini</dc:creator>
		<pubDate>Mon, 03 Jul 2006 21:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/242-rc3-released/#comment-5844</guid>
		<description>I&#039;m thinking if it&#039;s the time to consider restructuring Blender a little bit. Its binary size is over 9 megs now, with a load of statically linked libraries inside. Even its internal libraries are statically linked. Most of other applications don&#039;t work this way.
This is an interesting reading from THE glibc&#039;s guru, Ulrich Drepper:
http://people.redhat.com/drepper/no_static_linking.html</description>
		<content:encoded><![CDATA[<p>I&#8217;m thinking if it&#8217;s the time to consider restructuring Blender a little bit. Its binary size is over 9 megs now, with a load of statically linked libraries inside. Even its internal libraries are statically linked. Most of other applications don&#8217;t work this way.<br />
This is an interesting reading from THE glibc&#8217;s guru, Ulrich Drepper:<br />
<a href="http://people.redhat.com/drepper/no_static_linking.html" rel="nofollow">http://people.redhat.com/drepper/no_static_linking.html</a></p>
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	</item>
	<item>
		<title>By: advs89</title>
		<link>http://www.blendernation.com/242-rc3-released/comment-page-1/#comment-5843</link>
		<dc:creator>advs89</dc:creator>
		<pubDate>Mon, 03 Jul 2006 21:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/07/03/242-rc3-released/#comment-5843</guid>
		<description>Will this rewrite of the render pipeline allow for rendering to (scalable) vector graphics kindof like maya&#039;s mayavector renderer??  That would be really, really, cool if so, especially if it supported SVG...</description>
		<content:encoded><![CDATA[<p>Will this rewrite of the render pipeline allow for rendering to (scalable) vector graphics kindof like maya&#8217;s mayavector renderer??  That would be really, really, cool if so, especially if it supported SVG&#8230;</p>
]]></content:encoded>
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