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Easy Realtime Cloth Physics

4

Lizendy shares an interesting technique where he uses soft body physics to drive a real-time cloth effect. This tutorial is not new, but I felt it was worth sharing anyway.

Using the mesh deform modifier to get realistic cloth physics. The model in the video is a android girl named B2 from the game Nier Automata.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

4 Comments

  1. Why does everyone seem to put so little damping on the physics? Everything just bounces/sways/jiggles for WAY too long, unrealistically so.
    Anyways, nice job! This seems a bit more applicable with hair board physics and puffy cuffs things than long, flowing garments.
    I think this would warrant a hybrid approach: Proxy with careful topology placement / density for the long, flowing cloth (Surface deform modifier to the rescue!), and jiggle physics for hair-boards and cuffs!

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