Lizendy shares an interesting technique where he uses soft body physics to drive a real-time cloth effect. This tutorial is not new, but I felt it was worth sharing anyway.
Using the mesh deform modifier to get realistic cloth physics. The model in the video is a android girl named B2 from the game Nier Automata.
4 Comments
Brilliant!!
Very neat.... Could this be made as an auto-setup addon/plugin ?
Why does everyone seem to put so little damping on the physics? Everything just bounces/sways/jiggles for WAY too long, unrealistically so.
Anyways, nice job! This seems a bit more applicable with hair board physics and puffy cuffs things than long, flowing garments.
I think this would warrant a hybrid approach: Proxy with careful topology placement / density for the long, flowing cloth (Surface deform modifier to the rescue!), and jiggle physics for hair-boards and cuffs!
If I want the character with phisycs walk, How can i do?