Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Using Blender's vector pass in Nuke

0

Sean writes:

Using Blender's vector passes in The Foundry's Nuke to create motion blur on 3D rendered elements sounds pretty easy - until you try it the standard Nuke way and find it doesn't work! In this tip, I'll show you how to shuffle the channels around correctly so you get perfect motion blur from those vector passes.

About the Author

Sean Kennedy

Sean Kennedy is a visual effects artist living and working in Los Angeles, California. He's worked at visual effects companies both small and large, and composited on two Academy Award winning films – The Golden Compass and Life of Pi. He's currently working at CoSA VFX in Los Angeles.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×