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Blender Feature Preview: Auto texture scaling

7

3Descape writes:

Does you scene constantly crash when rendering on the GPU because it's simply to big? Well then this could solve your problem: Auto texture scaling inside of blender. Specify the resolution the image should get scaled to and cycles will take care of the rest. This can save you scene as the memory usage is suddenly only 10% or less in some cases. Try it out and enjoy rendering!

7 Comments

  1. oh. this is nice. was kinda hoping that it decreases the texture size LOD-style. like the textures that are further away from the cam. but still nice.

    • Well..Don't know exactly why..because from what I know they were between 1-15MB each..I think that the bvh tree and that kind of stuff eats up a lot too..but I'm no expert..

      • Rombout Versluijs on

        thats a weird already then?! Did you use them as reflection, roughnouss, bump map perhaps?

        Perhaps that doubles the memory cause it loads in the textures double. Not sure about this i dont now cycles

  2. Thanks for tip, but I'm sure you could explain it in 30 Sec instead 4:30 min.
    Probably it´s something for one Screen with one sentence too.

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