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Image: Corvette Diner

3

Nikos Natsios writes:

So, yes.

I started migrating to Blender. Been thinking about it for a looooong time. As I am a firm advocate of project based learning, i just picked the first fancy interior scene I could find.

The Corvette Diner caught my eye due to it's intense 50's (or something) feeling. Bright indirect light and glossy surfaces were ideal for a tricky(?) interior project. Note that exact replication was not my goal, but the result is quite close.

It took me a day to model, sculpt and arrange, and a dozen more hours tweaking materials and lights to get to a believable result.

Overall, I'm quite happy with how Blender fit my workflow, and Cycles, although slow in my rig, delivered.

Enjoy!

Mesh:

Raw render:

Raw detail:

Final post-processed image:

About the Author

Nikos Natsios

3D Generalist, with an appetite for modeling, sculpting, texturing and shading.

3 Comments

  1. Beautiful. In this case I actually think the lighting in the raw renders looks more realistic for that type of environment. I would have gone for something in between the raw and final.

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