Thatimst3r writes:
In this tutorial we go over how to create very low poly trees with around ~200 vertices per tree. We go over using a shaded normal map with Z offset and halo face orientation to achieve this effect in the Blender Game Engine.
Now you can get that 'No mans sky' look for your terrain!
Downloads:
Enjoy!
2 Comments
How would I convert this for use with cycles?
On each plane add a copy rotation constraint, and set the target to camera.
Setup the normal map as you usually would in cycles.