I love this work by Julien Kaspar - it has a wonderful non-CG atmosphere and it reminds me a lot of some Zelda art.
And finally ... here's "Mask", my latest model !! It's based on an artwork by the madly talented Guille Rancel! Go check out his other work as well. It's definitely worth it!
I've been struggling to get this one done for the last 2 months, constantly going back and forth with what and how I wanted to do this artwork.
This one is actually a low poly model with painted textures unlike my other recent models and I've been experimenting and learning while doing it quite a lotHere's a wireframe:
My intention was and still is to upload it to Sketchfab soon.
And now that I got a pro-sketchfab account by winning 3rd place in the Weekly CGC recently, I have plans on uploading some high poly models of mine too .I also gave myself the goal of creating more original artworks in the near future, especially since most of my recent artworks were very close to an original concept art.
I hope you like it and I'll be back soon!
Update: Julien just posted his work on Sketchfab too:
4 Comments
Amazing work, thank you for sharing.
How did you armature deform the wolf? Its fur looks so detailed and part of the wolf mesh that makes armature deform seem impossible!
Very Awesome artwork!
Thanks! I sculpted and modeled it directly in pose ;)
I gave myself the goal to use no symmetry for this one, so there was no need for armature deformation.
saw this one Artstation well done man :P