This very cool video by Daniel Glebinski uses procedural animation and syncs very nicely to the soundtrack.
Almost Fractal,
As I was exploring the blender modifiers I stumbled over the Array-Modifier and its object offset field. I played around, with a cube and an empty object and found the curly effect kinda weird and kinda interesting. I had so much fun with it and that is my result.
I scaled my HD material up to 4K to preserve details. I'm relay frustrated that HD looks like SD or even worse >.<
Compare it.
(Note Bart: it gets a lot better after the initial 18 seconds)
Some specs:
- no cycles, no blender internal just the view-port render and post-processing
- Rendered Resolution: 1920x1080
- Frames: 7108 per layer
- Total Frames: 21324 frames
- Frame Rate: 30 fps
- Beats per minute:150 bpm
- Scene Render Time ca. 8h
- Workload ca. one week
Used Modifiers:
- Hook-Modifier → to rotate the cube at the beat or not
- Array-Modifier → for more cubes (100 pieces)
- object offset → to achieve a adjustable pointy spiral
- Mirror-Modifier → to make even MORE cubes
- object offset → for extra motion
Sources:
- BeatMarkers script by tumtidum
- Audio visualization script by sirrandalot
- Lens dirt texture by kerast
- Awesome song under creative commons "Pistol & Cutlass" by Wontolla. Released by: Argofox / Release date: 16 July 2016 /P-line: ℗ Argofox
3 Comments
How did you get it to follow the music rhythm?
I used the BeatMarkers script by tumtidum. The script generates marker based on fps and bpm. That shows me where a beat starts and where it ends. The rest is handmade animation by placing keyframes.
Interesting concept, a while back, when I was in college, I wanted to create a an interactive script to follow along with my guitar and render out as I played.