Sepultura has posted an unbelievably detailed nature/architecture scene. All the main assets were sculpted in Zbrush, with some minor elements done in Blender.
Here's one of my latest works for Poliigon, a fully UV-less sculpted environment, with lots of polygons (by lots I mean something around 90-100 millions ), some really high-res textures that put fear even on the system ram, and a old courtyard with a unknown background.
3 Comments
Oh, what a pleasant surprise!
Glad to see it here Bart, Thanks for the plug! :)
You're welcome! Next time don't hesitate to send it in yourself :)
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Wow. Truly stunning work. I'm wondering, how much did the level of detail tax your machine? I can't imaging all of the work that went into this.
Well done!