A new service uses Blender to put Instagram pictures in a museum/gallery 3D environment and publish the scene to Sketchfab.
https://sketchfab.com/models/31ef875e1b004d26a2d6e8d1b545116b
Sylvain Zimmer writes:
To create the models I'm using Blender via its Python API. After downloading all the photos from Instagram, I open a template model with Blender (one of the 4 layouts available currently), then swap the images, pack the model, and finally save it back to disk. From there I upload the model to Sketchfab via their API and adjust a couple of 3D settings once it's processed, like the environment or the PBR rendering mode.
One early roadblock was to run Blender on our hosting platform, Heroku. Fortunately, Blender has a headless mode perfectly suited for the server-side, and with some dark magic, I got it to run flawlessly!
Everything is open source, feel free to have a look at the GitHub repository!
1 Comment
You might be interested in using Blend4Web which will allow you to host virtual museums on your own cloud platform. See this video by Luigi Verri and Daniele De Luca who are using Blender for generating 3D museum rooms the same way you do it.
https://www.youtube.com/watch?v=6qjo5cANZAw
Just a suggestion!