Endi writes:
"32 Secs", our new iOS game is released on iOS (the game is free; Android and Steam versions are coming soon).
95% of the 3d graphics is created with Blender. So our modeling tool and the level editor is Blender. And we used Blender for creating the menus and the trailer.
5 Comments
Will it by available on Windows phone?
Looks great as always, I think my kids will love it. I'll have to keep an eye out for it on the Google Play Store. Congrats!
I tried it out, lots of fun and looks great!
Curious, is the engine unity? I like the realtime reflections and was curious how you did that! Want some in a game I'm working on!
it is our in-house engine
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