See how Mieke Roth created this beautiful baby giraffe model.
Mieke writes:
My standard workflow exists out of the use of several apps. When making a model I use Blender for making a quick basic to start from, export that into ZBrush to start sculpting, ad the fine details and paint the whole thing. Then back to Blender to uv-unwrapping, back to Zbrush to fetch the displacement and diffuse map. Then again back to Blender to start working on the materials, possible hair or fur and lighting setup so I can render it as a final rendition.
It looks complicated and time consuming, but it works for me and it works fast.
But sometimes I want to try something else.