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MakeHuman 1.1.0 adds new posing and expressions system

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Joel Palmius writes:

After almost two years since last time, there is a new stable release of MakeHuman, the 3d humanoid modeler software. Some highlights of this release include a completely new skeleton and posing system, (with support for pose loading from BVH and support for custom weight and proxies), as well as a new expression system which is now based on a face bone rig (including a library with facial expressions).

Blender users will be interested in knowing that MHX (the blender import/export for MakeHuman) is available in a new version (MHX2), which includes a ton of new features.

About the Author

Joel Palmius

I am the community manager for MakeHuman, and I have been working with Blender and 3d graphics for more than a decade.

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