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SceneCity 1.0 adds procedural buildings

7

In addition to using a library of static building models, SceneCity can now procedurally generate your buildings.

Arnaud Couturier writes:

Hello city lovers!

SceneCity 1.0 has just been released, with a major new feature: procedural buildings!

Some of you have been following my work on this project for several years (and will for the years to come I hope), and might remember this kind of buildings from the beginning. They are now back, much improved and well integrated! They will be expanded with new algorithms in future updates. They're fun to play with, so have a look!

For the complete release log, you can check it here.

There is a discount for new and existing users!
http://cgchan.com/store/scenecity

PS to Bart:
I'll be glad to make a contribution to BlenderNation via Paypal :)

7 Comments

  1. Hi I was told by @blendernation over on Twitter to leave this as a reply / question on the blog.

    Can this take data from google maps and import it ? I'd like to make a 3d copy of my city.

    There was something similar a few years back that could but I think that project has been abandoned.

    ~MorpheusArch

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