PBR material creation in blender

Pierrick writes:

Hi Everyone,

After weeks of silence (too much work ^_^’ ), it’s time for a new tutorial. I’ve tried to make the video editing as good as possible, enjoy!

Discover how to generate nice PBR textures and Material for your favourite rendering engines (real time or raytracing) from a rough sculpt and a base mesh.

This is a 100% Blender tutorial where no other software will be used. You will learn how to create, paint and output nice diffuse, specular, roughness, normal maps…

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