Masterxeon1001's 'Hard Ops 007' is now available for purchase.
Hard Ops 007 has been officially released! With many new enhancements and improvements it's best shown through this timelapse:
There is also a blog post covering the changes since the previous version. Hard Ops is now also integrated with the Asset Manager in this version for custom asset support.
Users far and wide have been making awesome work with it as well, and there's a board on BlenderArtists.
I hope the tool has been as useful for everyone else as it has for me.
6 Comments
I recently purchased this. I love it. It makes modelling hard surfaces in Blender much quicker. $15 well spent imo.
Purchased this add-on several weeks ago and I'm more then happy that I did. The new features and improvements just keep coming. Definitely worth the price!
Been using Hard Ops since day 1, if you're into high detailed hard surface modeling, it's a must have!
It also now is on Blender Market!
https://cgcookiemarkets.com/all-products/hard-ops-weapons-of-mass-construction/
And the users board.
https://www.pinterest.com/masterxeon1001/hard-ops-users/
#b3d
I have a little problem with ur addon Version 0073 (f) blender 2.77
First i m a noob on blender.
Secondery i m not english you can read that, my english is not correct and i m sorry for that.
I have followed your tutorial named "Hard Ops 007: Csharp / Ssharp"
And i have a bug on 3:56
see my screen:
http://img15.hostingpics.net/pics/345632bug.png
My mesh was transparent for no raison (dont have used 'H' just 'C Split ', same of you step by step.
Cordialy
hi, great tool man. But: why the hell there is no structured documentation? your videos are great if their objective is to show us how fast You can work with Your tool. But they are almost useless for showing how to use the tool. several keystrokes u show there simply dont work (alt+shift+x), others work differently to the videos (sym -x from right to left but not in the video! there it works from left to right).
Yes, its just tiring to try to follow the videobackground for finding out which or how many objects etc. are selected.