I really love this short music video by Jason Moon. It has beautiful and strong visuals and the synching with the music is perfect. My only crit would be the bit of cloth and fluid sim - I didn't feel it really did the rest of the production justice. What do you think?
Jason writes:
Hello all. Please enjoy my first effort at a music video. The Muse Maker is a composer out of Chicago who is working on the score for my debut animated short-film, The Divide. He has been awesome to work with, check out his stuff on SoundCloud if you ever need music for your projects.
8 Comments
very interesting visuals, needs more motion blur!
It didn't really bother me at first, I liked the crisp look. But now that you've mentioned it, I guess it would have made the entire thing a little smoother at some points yes.
and BTW, i had the same feeling about cloth and fluid: they look more like an exercise than as a part of the concept
Thanks very much to everyone for all of the feedback and a BIG thank you to BART for posting my video. I really appreciate the exposure and I'm very glad you enjoyed it!
Very impressive! Great work!
realy impressive animation...but some shading are realy basic and ruin the effort
I wouldn't change a thing. The clean crisp visuals are part of the look. But the striking part is the transitions. Repeatedly breaking your assumptions about what you are seeing, merging from one form to another seamlessly. I kept skipping back a few seconds to check if I had really seen what I thought I had seen.
Just went back and saw it through from start to finish. Simple shapes. Understated morphs from liquid to solid to cloth to particles. Unpretentious. No messy and complex textures. Less is more.
Excellently well done Bart. Kudos.
Would love to know if you rendered it all in a single animation, or it is dozens of small scenes, all patched together with the VSE. Or somewhere in between.
Michael, I've very glad you enjoyed the style and the animation, and especially glad you appreciated the transitions, I probably spent more time on them than anything else.
To answer your question, it is broken up into several sections that are edited together with the goal being to appear seamless. There are a couple parts where I switch between perspective and orthographic cameras, or from an object to a texture on a different object, etc. Pretty much any time the camera slows to a stop, there is some kind of change made. I think a lot of it could have been set up as one animation by key-framing render settings, but since I was always going back and tweaking things, it seemed easier to just have it broken up while staying aware of how I would accomplish the "cut" later. Everything was able to stay in one Blend file though, using up pretty much every layer. This made the transitions easier to manage.
Thanks again for your comment, I'm pleased you enjoyed it!