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Caminandes Llamigos—rendered with RenderStreet

7

Did you know that Render Street has sponsored the rendering of Caminandes - Llamigos? Today they share some rendering stats - this was quite a resource-hungry project :)

We have been asked about the render stats, so here are a few figures. The 2 min 30 seconds short animation has a total of 3600 frames which were rendered by 90 servers working in parallel. Motion blur took a toll on render times, causing the longest frame to count over 10 server-days in render time (which were finished in approximately 13 hours).

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

7 Comments

    • Rahul, every project is different and every team has a different workflow in developing the project. There are productions that can be rendered on GPU and productions that cannot. Some productions need more re-renders than others, and some productions have tighter deadlines compared to others. Also, there can be special requirements in some cases, so the details are better discussed for each project. In this case, the render time was offered by us as sponsorship and the total figure may not be relevant when taken out of context.

      If you have a specific project in mind that you would like to render with us, please get in touch and we'll discuss.

    • Hey Rahul, I animated an animation with RenderStreet that cost somewhere around $100. It was rendered at about 120 samples, about a minute (over a minute) in length. Like mentioned, every project is different, but considering that this was client work (billable) and the speed of the rendering gave me back the rendered frames extremely quickly (tight deadline for the project), it was definitely affordable. You can alway sign up and do a test render to estimate a large project to see if its worth it for you (take one of your more complicated scenes, render a few frames, and see what the costs are for it, and multiply it by the remaining frames). Hope that helps.

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