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Blend4Web: First VR support

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The Blend4Web 15.12 update takes the first step towards HMD (Head-Mounted Devices) support, adds real-time shadows for up to four light-sources and more.

We are glad to present a new version of Blend4Web, an open source platform for creating interactive 3D web content. This is a special release for us and our community as we pass the fifth anniversary since the first line of code was written which later evolved into what we now call Blend4Web. Taking a look back, we have come a long way from a mere WebGL experiment to a fully fledged 3D engine now being adopted by industry leaders. There are more exciting changes to come!

In this release you will find: experimental Oculus Rift support, shadows cast by multiple lights, UI alignment to the viewport, new logic nodes and more.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

  1. Great, I use a cardboard like system, it would be compatible at the future?
    Because it would have more cardboard and less oculus in every house. ..

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