Soady writes:
This is a real-time workflow from an image to a complete blender material.
In this tutorial I explain how to make a texture seamless in Photoshop, create texture maps (Displacement, Normal, Specular, AO) and how to apply them in Blender to create a material. I really tried to keep it as short as possible. Thanks for watching!
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4 Comments
I would have preferred this to be done with GIMP. Chances are if you're using an open source application like Blender in your workflow, you're also going to use other open source applications, such as GIMP, as opposed to Photoshop.
Not necessarily - I use all open source at home on my linux box, but at work I use Blender alongside Adobe products like photoshop and illustrator as they are what is needed for the main focus of the job. The process for making a tileable texture in Gimp isn't too far off from this though, and there is actually a plugin for it I believe.
I believe the image output for the normal map should be set to Non-color data. Good tutorial, though. And Photoshop is best suited for image processing, even if it isn't free.
This is an excellent help. Thank you! This tutorial provides really helpful answers to some really imptortant aspects of good textures.