Here are the notes from today's meeting in irc.freenode.net #blendercoders.
Ton Roosendaal writes:
Hi all,
A short meeting today in irc.freenode.net #blendercoders!
1) Blender 2.77 targets
- Proposal: move the decision on the 2.77 targets - and release planning - to january 3rd meeting. That also means we don't release a bugfix release this month.
- Next week we put this on the agenda to confirm as a decision.
2) Other projects
- The 2.8 project landing page.
- Bastien Montagne: please test the asset project patch. Maybe it can go to 2.77 even.
- OpenGL discussions / proposals / tweaks are ongoing, lots of energy & activity there! No need for formal decisions or branches yet. The core OpenGL team seems to be well aligned on things.
- Lukas Toenne is quietly working on node systems. Here's a screenshot showing a working Group node in Object nodes:
11 Comments
Forgive my stupidity, but this "node system" will be something like animation nodes implemented officially in Blender?
Looks like Sverchok nodes actually.
So are these the first steps to a node based modeling system, similar to Houdini?
More like, Node based Modifier system.
I am really excited about node system stuff, that would be really helpful!
Same here! Would come in really handy.
Why don't you just implement Sverchok and Animation Node?
I think there is no need to building another new node system.
There is a need. Both systems are just workarounds running on slow python with limited capabilities. Porting it as build-in C/C++ node systems is billion times better.
They're far from being the same.
My wet dream - node based particles.
My pipe dream - nodal(nudel) everything.