"Uyir is a 3D short animated film I made about a loving and peaceful grandfather and his granddaughter and how things go horribly wrong."
solowy writes:
After 1 and a half years of work, I've decided to close the book on my 4th animated short film project. Uyir is a 3D short animated film I made about a loving and peaceful grandfather and his granddaughter and how things go horribly wrong.
I used pretty much Blender only for this project (and a bit of GIMP for the texturing).
Of course, I have to thank the members here on BlenderArtists for their continued help and support throughout this project and have definitely made my film even better than if I had worked on it alone. I also have to thank the guys at BURP Renderfarm and its volunteers since they pretty much rendered most of my film. I would probably still be rendering the first scene of my film if I did the rendering on my own, lol.
This project was a great learning experience for me. I feel like I've learnt a lot about filmmaking, storytelling, character development and 3D animation.
3 Comments
The good:
The overall shape of the characters, especially the heads
The lighting
Sync to music
Editing and shot compositions
Art direction + the direction in general
Environments
The bad:
And not really "bad", it's obvious a lot of love and labor went into this, but some things could use improvement.
Lots of tiny things, especially with shadows and animations.
Shadows seemed a bit too hard and blocky sometimes.
The animation could also be smoother, while I could chalk that up to animation style, there were somethings that looked like IK issues that could be addressed, mainly joint popping and the IK end effector being too un-animated at times.
The bane of every GI renderer's existence, noise; IMO it especially needs to be avoided in the eyes for close-up head shots.
I also thought the eye directions were too extreme sometimes - I would have adjusted the head so that the eyes could be more centered in some places.
Awesome work., How did you do it..!!
I m a beginner, learning blender.,
Sensibility and mastery of cinematography language. Congratulations, you've nailed it.