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Blender Developer Notes: November 29, 2015

8

Here are the notes from today's meeting in irc.freenode.net #blendercoders.

Ton Roosendaal writes:

Hi all,

Here are the (short) notes of today's meeting in irc.freenode.net #blendercoders

1) Work on 2.77


2) Other projects and 2.8 preparations

  • Migrating to OpenGL 2.1 has started.
  • We're now officially on 2.1 minimal! Meaning that the old 'extension' (compatibility) API calls are gone. Work now progresses on removing 'immediate mode' calls (glBegin, glEnd), and on defining how to use shaders everywhere.
  • Mike Erwin will write (today!) a wiki page - to log and report on OpenGL work, also as dashboard to give people insight what they can do to help. Code upgrading is fun work for which a lot of people can contribute. Check the wiki project page later today for the correct page link.
  • If you want to get involved: join the coders IRC channel, or the viewport list.
  • After the meeting, a group discussed key aspects of the work ahead... viewport team members so-far: Mike Erwin, Antony Ryakiotakis, Brecht van Lommel, Inez Almeida, Martijn Berger. Thomas Dinges is available to help. Jason Wilkins is inactive currently but welcome to join!

Laters,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

8 Comments

  1. "We're now officially on 2.1 minimal! Meaning that the old 'extension' (compatibility) API calls are gone. Work now progresses on removing 'immediate mode' calls (glBegin, glEnd), and on defining how to use shaders everywhere."

    Great news! I love that they're getting rid of all immediate mode stuff now rather than keeping with it just because 2.1 allows them too, it will definitely help boost Blender's performance and it prepares Blender for OpenGL 3.0+.

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