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Blender Developer Notes: November 1, 2015

8

Here are the notes from today's meeting in irc.freenode.net #blendercoders.

Ton Roosendaal writes:

IShort notes of today's meeting in irc.freenode.net #blendercoders

1) Release targets for 2.77

  • Added as options: OpenSubdiv library update, and Python (3.5) library update.
  • As agreed on, we only define final targets later, earliest next month.

2) The 2.8 project, or other projects

  • Lukas Toenne is exploring a different implementation for texture nodes. Code is here. Videos:

  • Ton Roosendaal is too busy to help coordinating 2.8 preparations this month, but he does work on subsidy application for 2.8 coding work in 2016.
  • Many coders like to see a 2.8 branch already. Agreed is to wait with that until we agree on what we do there :)
  • But - we can start gathering design docs and todo lists in wiki. Julian Eisel accepted to moderate the section. If you want to add pages there, connect with him.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

8 Comments

  1. This new Blender 2.8 sounds so exiting. I'm very interested in what will be the new workflow, and how will it combine with the custom manipulator project.

    Hopefully the workflow sprint will be scheduled soon and the results and proposals published.

  2. WIth texture node animation, I can finally animate terrains procedurally and non-linearly, in an easier and readier manner. Been hoping for such a thing for a while.

    Good luck with everything, guys! Hope things go smoothly and as planned. I look forward to seeing what Texture Nodes offer.

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