Import 'Impasto' 3D data from Corel Painter to achieve realistic paint effects in Blender.
Phymec writes:
A free add-on is now available to import Corel Painter RIFF files. Specifically this enables the impasto depth information found in Painter RIFF files to be imported into Blender. The impasto depth data can then be used as a bump or displacement map, or both. Potentially, using a displacement modifier with high enough subdivision, one could even 3D print a painted model with a tactile impasto texture.
3 Comments
Looks Interesting and I'd like to give it a try. Although it appears to install in Blender 2.76 RC2 with a check box to activate it in the add-on dialog, it doesn't appear in the list when I try to import a RIFF file.
It did install and is activated, but it's not on the list of file types to import.
I'll continue to investigation. I may reinstall 2.75a to see if it works there, but I'm pretty busy right now and don't have a lot of free time.
Never mind my last posting. The RIFF import shows up in the UV/Image Editor when you click on "Image" in the header.
This is potentially very exciting for me. I use Corel Painter to make rich impasto brush strokes, which in the end already look just like a painting. But I've thought that it should be possible soon to print them out not as flat images, but with a physical texture, making them indistinguishable from impasto paintings done with oils.
Here's an example of something I created and used impasto features in Corel Painter: http://artofericwayne.com/2015/06/28/background-close-ups-meaninginterpretation-of-my-new-piece-infinite-objectivity/
It's actually quite large. Would it be possible to make a print with texture, and obviously with color, and how large?