Opensource.com features an article by Jason van Gumster on the importance of the Gooseberry project for Blender.
Jason writes:
(...) Roughly one year later, the production is complete. According to Ton Roosendaal, who helms both the Blender Institute and Blender Foundation, the production costs weighed in at just under 400,000 euros. This paid for everything, including three full-time developers, two developers for three-month stretches, seven artists for a 10-month period, and four artists for three months. The results? In addition to a visual treat of a film with a great start to an engaging story, there were quite a few development milestones:
Read on to see what they are :)
4 Comments
Everyone has the right to spend how much he wants to get what he wants, and then delude himself that he had made a deal and spam words here and there just to sell his self proclaimed success.
IMO, now it's time to turn the page and forget the past, because in the long run it falls into ridiculousness.
New shiny features at the cost of being ridiculed and ignored again by the industry. A good deal I guess, Blender is for artists not for professionists.
Why are you saying this is a "open film"? There are no download links. This is closed, you can buy a DVD / USB stick off their site. Just because they lie doesn not mean you should repeat it w/o verification.
If I'm not mistaken, open doesn't always necessarily means free. It means that you can do whatever you want with it, but they can sell it to you and they're on their own right to do so. I think it's the same as with the Red Hat Linux distribution (I'm not THAT well versed in these topics, so correct me if I'm wrong).
It's open. You can grab it off the cloud and offer it on your own personal website, on the pirate bay, remix it, use the assets in your own commercial project, just give credit.