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Materials and Rendering for Anime-Style Characters

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Daniel Kreuter shares his insights for rendering Anime characters.

After studying in Japan for a year and using the language to research the topic I finally recorded a tutorial summarizing my current techniques for texturing and rendering Anime style characters in Blender. There are many aspects to it. Material setup, vertex-painting, freestyle lines and compositing nodes are some of them. I hope it will be useful to you. Please enjoy!

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