Daniel Kreuter shares his insights for rendering Anime characters.
After studying in Japan for a year and using the language to research the topic I finally recorded a tutorial summarizing my current techniques for texturing and rendering Anime style characters in Blender. There are many aspects to it. Material setup, vertex-painting, freestyle lines and compositing nodes are some of them. I hope it will be useful to you. Please enjoy!
1 Comment
This helps me so much. Thanks for sharing.