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Seamless Texture Pack Vol.1

3

Adrian Kubasa's Seamless Texture Pack is now available for $8.95.

The “Seamless Texture Pack” is a high quality seamless texture collection made for 3d artists, 2d artists and game developer.

What's inside?

  • You will get a ZIP-File (386 MB) with 25 HIGH QUALITY SEAMLESS TEXTURES (asphalt, sand, plaster, bark, gravel, ect…) with normal map and displacement map (displ. maps only if necessary) in total, there are 55 texture files + 25 example renderings.
  • a .blend file with all preconfigured shaders

Do you want to try it? You can downloadtwo seamless textures (asphalt and cobbles) for free.

Download it, use it, share it then buy the full pack :-)

3 Comments

  1. A nice collection of surfaces. It sounds great that you have pre-configered shaders in your pack ready for the end user. But I had a look at your cobbles sample and a few things jumped out at me.
    The displacement map seems clipped at 58% grey (on the top of the cobbles) but the photography doesn't suggest a perfectly flat top limit of the cobbles.
    With the displacement map, you've made the incorrect assumption that the brighter the RGB value, the more displaced, a part of the texture should be. This means that the grass in the cracks is described as being lower than the surrounding cobbles and lower than the small brown leaves. Both cases not true as evidenced by the photography.
    The textures are 3118 pixels square. Ideally textures should have dimensions that are a power of two. Or if not a power a two, a number that can be broken into a small number of power of two numbers. The textures at this size will work but offline rendering engines and [especially] realtime render engines will have to do a lot of work 'underneath the hood' to accommodate these.

    • I know it's been longer than a year now, but I wish this comment from Anthony R. had been answered. Or, hopefully there is an updated version that had addressed those points.

      • That are some interesting points :-)
        The issue with the displacement map sounds correctly but it works very fine. Next year I want to release a new version of the seamless texture packs, which should work better with the new microdisplacement.
        The texture size of 3118px is only in the one image. I tried to create the textures as bis as possible. But I never thought about game engines.
        You can watch on my website ( http://www.eisklotz.com ) example renders from cycles.
        Meanwhile are some free textures in my download section. Try it if you want :-)

        I hope I could help you and sorry that it took so long ;-)

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