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Sci-fi helmet

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By phaselock.

This project is a practice and testing piece on hardsurface sculpting and PBR texturing. Primary motive was to work on hardsurface sculpting workflow, retopology and setup a game-res model for PBR testing and rendering. The helmet model consists of several parts: helmet, visor, jaw and sensors. This allowed for different variations of the same base textures and facilitated look development. Several HDRIs and lighting setups were tested with the PBR textures. A final beauty render was done to finish off the project.

Tools: ZBrush, 3D-Coat, Quixel, Blender/Cycles, PS. PBR tests images all rendered at 400 samples. Beauty render at 500 samples. HDRI largely from sIBL archive.

Comments/critiques welcome.

muWtlIG

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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