Mont29 reports on his work on Blender's file browser, in preparation for the new asset management.
He writes:
So far, I did not do anything really directly related to assets (except early designing) – rather, I’ve been improving the editor I intend to use later for assets handling, i.e. the FileBrowser. I have already ported some cleanup/refactor and some minor features (like search field in header, operator to enforce mat/tex/etc. previews generation, …) in master, but most work is still in the dedicated ‘assets-experiments’ git branch, so I’ve made some experimental builds to (try to ;) ) get a bit of testing.