Ton lists an overview of 18 Blender projects in 2015. It includes projects like 'Blender 101' - a first step towards a fully reconfigurable user interface, Alembic support, a solution for 'the old disease - Button Panelitis' and more attention to the Game Engine. It's an impressive overview - which project will impact your work most?
Ton writes:
Here’s my random ordered list of 18 projects which are expected to make it in Blender next year. Nearly all of these already started already – but some are still in the design and ideas phase still. Most of the projects are being worked on supported by the Blender Foundation Development Fund or by Blender Institute – thanks to Blender Cloud subscribers and open movie supporters.
It’s an impressive list, I can’t wait for all of this in 2015 to happen! Please keep in mind that – as for any end-of-year listing – it’s subjective and personal overview. I’m sure there are developers out there who have great surprises up their sleeves for us.
On behalf of everyone at blender.org I wish you a happy new year!
Ton Roosendaal – Amsterdam, 31-12-2014
8 Comments
Just creamed my jeans 18 times.
i want nodes everything
Nodes everything (especially if it leads towards to unified system, something like a visual scripting system), and Asset Browsing are the two things that i am most excited about.
wow, these are massive improvements. If only 25 percent of this gets finished, i am very happy with that.
Would be amazing a powerful node programing system for the game engine similar to the UE4 Blueprints, I think it's perfect to prototypes and speed up some tasks in conjunction with programming. :D
p.s.: OMG Blender rulez
I love to see Dependency Graph for real time animations with materials.
I wonder if Viewport project and with Game Engine project will allow motion blur animations in real time. To have real time feedback for 2d animations.
I like the compositor work combined with the viewport capabilities. What would be nice is a stronger integration of the workflow of these with the vse so that we get a tool for pre-rendering parts of the composit node tree (or even proxies like in the motion capture workflow). I think blender has the strongest technical integration for 3d/2d but making it work in animation beyond the still image render has high interface complexity (at least for me ;)
Strong initiative, guys. This is an impressive direction. It touches many things I've been long awaiting with Blender.
I like the whole list, though I think my personal favorites:
• Custom manipulators
• Workflow improvements
• Mesh-editing tools
• Cycles speedup
• PTex support
It's looking like 2015 will be the most revolutionary era for Blender yet. If this all happens, it will immediately put Blender on track to wider industrial adoption.