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18 anticipated Blender development projects of 2015

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Ton lists an overview of 18 Blender projects in 2015. It includes projects like 'Blender 101' - a first step towards a fully reconfigurable user interface, Alembic support, a solution for 'the old disease - Button Panelitis' and more attention to the Game Engine. It's an impressive overview - which project will impact your work most?
Ton writes:

Here’s my random ordered list of 18 projects which are expected to make it in Blender next year. Nearly all of these already started already – but some are still in the design and ideas phase still. Most of the projects are being worked on supported by the Blender Foundation Development Fund or by Blender Institute – thanks to Blender Cloud subscribers and open movie supporters.

It’s an impressive list, I can’t wait for all of this in 2015 to happen! Please keep in mind that – as for any end-of-year listing – it’s subjective and personal overview. I’m sure there are developers out there who have great surprises up their sleeves for us.

On behalf of everyone at blender.org I wish you a happy new year!
Ton Roosendaal – Amsterdam, 31-12-2014

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

8 Comments

  1. Craig Richardson on

    Nodes everything (especially if it leads towards to unified system, something like a visual scripting system), and Asset Browsing are the two things that i am most excited about.

  2. Would be amazing a powerful node programing system for the game engine similar to the UE4 Blueprints, I think it's perfect to prototypes and speed up some tasks in conjunction with programming. :D

    p.s.: OMG Blender rulez

  3. PistolIoanAlexandru on

    I love to see Dependency Graph for real time animations with materials.

    I wonder if Viewport project and with Game Engine project will allow motion blur animations in real time. To have real time feedback for 2d animations.

  4. I like the compositor work combined with the viewport capabilities. What would be nice is a stronger integration of the workflow of these with the vse so that we get a tool for pre-rendering parts of the composit node tree (or even proxies like in the motion capture workflow). I think blender has the strongest technical integration for 3d/2d but making it work in animation beyond the still image render has high interface complexity (at least for me ;)

  5. Strong initiative, guys. This is an impressive direction. It touches many things I've been long awaiting with Blender.

    I like the whole list, though I think my personal favorites:

    • Custom manipulators
    • Workflow improvements
    • Mesh-editing tools
    • Cycles speedup
    • PTex support

    It's looking like 2015 will be the most revolutionary era for Blender yet. If this all happens, it will immediately put Blender on track to wider industrial adoption.

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