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Tutorial: Queuing renders in Blender (windows)

8

A quick tip on creating a batch file to render several Blender projects. This one is for Windows only, but you can use the same approach on other platforms.

Andy Bay writes:

One Minute Video Tutorials made a tutorial on queuing renders:

Happy holidays!

-Andy

And yeah, it's really *two* minutes, not one ;-)

8 Comments

        • You don't even have to make a .sh file. I made a comment on the video, easier to fill out the command by dragging/dropping the files onto an open terminal and doing it that way (or thereafter saving out to an sh script if desired).

          I did some benchmarks on it before, I found command-line rendering was about 10-30% faster than in-blender renders on my osx machine (I expect similar for others)!

  1. tl;dr (windows):
    make your textfile.bat with the following line:

    blender-dirblender.exe -b scene1dirscene1.blend -a scene2dirscene2.blend -a

    this renders animations (-a) of the blends with the range and settings specified in those files. add more blends as needed.

  2. Why isn´t there a visual interface for this? seems absurd to make all users learn programming and loose time writing these codes.

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