A quick tip on creating a batch file to render several Blender projects. This one is for Windows only, but you can use the same approach on other platforms.
Andy Bay writes:
One Minute Video Tutorials made a tutorial on queuing renders:
Happy holidays!
-Andy
And yeah, it's really *two* minutes, not one ;-)
8 Comments
Neat, it may save some time too.. How could we do this in OS X?
I use Linux, but I'm sure it should work for you too.
Just make it a executableFileYouMade.sh and not a .bat
Thank you, That would work
You don't even have to make a .sh file. I made a comment on the video, easier to fill out the command by dragging/dropping the files onto an open terminal and doing it that way (or thereafter saving out to an sh script if desired).
I did some benchmarks on it before, I found command-line rendering was about 10-30% faster than in-blender renders on my osx machine (I expect similar for others)!
Thanks a bunch!
man, what is wrong with you!? clean up the C disk. *sarkasm*
thanx for the tutorial!
tl;dr (windows):
make your textfile.bat with the following line:
blender-dirblender.exe -b scene1dirscene1.blend -a scene2dirscene2.blend -a
this renders animations (-a) of the blends with the range and settings specified in those files. add more blends as needed.
Why isn´t there a visual interface for this? seems absurd to make all users learn programming and loose time writing these codes.