Learn how to create five different materials in Cycles, or just grab the .blend and use them.
Aidy Burrows writes:
Do you find that you create the same cycles shader setups again and again?
Or perhaps you could do with a resource file to use as a starting point to build up some cool and complex shaders? If so, I’m hoping you’ll find this blend file of some use.
I’ve framed the typical shader creation into 5 prime elements…
- Randomizing
- Weathering (grunge/ao and worn edges)
- Vector Mapping (distorting/blurring)
- Reflection
- Optimizing
1 Comment
Blender's 3D view provides a good list of primitive shapes to get you started. So why, why, why does it not provide a built-in set of 'primitive' materials too? It's such a glaringly obvious omission...